======================================================================
JakFrost's Broadside Demo 3
======================================================================

Date Recorded: 1999-08-16 20:15 UTC
Game Name: Starsiege Tribes
Game Version: 1.8
Demo Time: 10 minutes
Mission Type: Capture The Flag
Mission Name: Broadside

Player Name: JakFrost
Email: jakfrost(at)planetstarsiege(dot)com
Website: http://www.planetstarsiege.com/tactical/

Displayed Tactics: Asset Destruction, Mortar Jumping, Disc Jumping,
Long Jumping, Flag Capturing, Base Infiltration

----------------------------------------------------------------------
Description
----------------------------------------------------------------------
This is a quick little demo that I whipped out to show some of the
minor tactics for the Broadside map.

The first tactic is of course the destruction of the enemy plasma
turret from the front of your own base.  That should be the first
thing that you should do on this map since it's quick and easy to do
and also has great benefits to your team.

The next tactic that is displayed is the ability to mortar jump a
heavy armor with a shield pack to the front of the enemy base.  This
tactic is quite important and effective on this map.  Everybody should
learn how to do that properly.  It is also possible to mortar jump a
heavy with a shield pack to the roof of the enemy base, although it's
a little bit harder.  Also, it is possible to mortar jump a heavy with
an inventory pack to the enemy base but this is the hardest mortar
jumping tactic to perform.  My demo entitled JakFrost's Broadside Demo
2 shows both of the above mentioned tactics.

Also, there is a little tactic displayed for those people who haven't
quite mastered mortar jumping and who end up in the back of the enemy
base.  This involves disc jumping yourself to the back to the enemy
base, and then just jet packing yourself to the roof of the enemy
base.  This tactic should prove useful to those people who miss their
mortar jumps but still want to go on playing.

During the heavy armor tactic session I also display how to quickly
take out the enemy mortar turret with a simple chaingun.  This little
tactic should be remembered by everybody who plays on the sister map,
Blastside where the mortar turret is in front of the base.  If you
notice the enemy mortar turret is still up you should take it out as
soon as possible with your chaingun since that turret is the most
devastating piece of equipment on the map, provided that it is maned
by a competent controller.

The next set of tactics are done with a light armor carrying an energy
pack.  The first tactic displayed is the ability of a light to fly
from one enemy base to the other without every touching the ground.
This should save you quite some time and allow you to avoid all of
those nasty and annoying enemy players on the ground.  Not to mention
the mortaring heavies.  Also, if you do this maneuver properly you can
use your bouncing inertia to get to the top of the enemy base.  You
will lose a sliver of your energy using this tactic but it will be
worth it in the end due to the amount of time it saves and since it
allows you to avoid fire fights.

Once on top of the enemy base you can enter though the top of the base
even if the enemy motion turret is still operative.  If there are no
enemy players, no pulse sensors around, and no remote turrets you
should be able to sneak by the enemy turret unharmed by using the walk
and stop technique.  Just walk forward until you notice the turret
starts coming out of the ground.  Once it's up stop and wait until it
goes down again.  Remember, you have to stop a little before the
turret goes up fully or you'll get shot as I purposefully did in the
demo since you will still be moving forward because of inertia.  Then
repeat the process until you get by it.  Remember, after you are
behind the wall you still have to wait a little while to let the
turret go down or else you'll get shot in the back as did purposefully
in the demo if you try to jump down to the ramp through the pillars.
If you do this right, you will be able to get around this turret
without any scratches, provided that there is nobody there playing
defense which is the very case on public servers.

Also, while I was running my way to the flag I left mines in front of
the inventory stations.  The purpose of doing that is that you can't
remove mines without destroying them.  Which means that either a
careless enemy soldier will walk onto the mine thus killing himself,
giving you a frag, and at the same time destroying the enemy inventory
station, or somebody will decide to shoot the mine, destroying the
inventory station, and possibly hurting themselves and others.  Either
way the inventory station will be destroyed and you will get a frag or
not.

On the way back, I use the same one jump tactic to get from the enemy
base back to my base without ever touching the ground below thus
avoiding the enemy, any fire fights, and preventing the flag from get
returned.

The last set of tactics is performed in a light armor with a shield
pack and with a set of weapons for demolition.  The first tactic shown
is how to get to the roof of the enemy base from the ground below with
one jump.  This is a very useful technique since it allows you to get
right to the top of the base so that you can enter through the usually
poorly defended top entrance while avoiding all the nasty enemies
below and at the front entrance.

When on top of the enemy base you can use the grenade launcher and
bounce the grenades of the wall facing the enemy motion turret below
so that the grenades explode close to the motion turret and damage it.
It takes about 7 grenades to disable the enemy turret but it's always
a good idea to empty all 10 of the grenades just in case any enemies
decide to walk up the entrance while you are shooting your grenades
down there thus blocking them.  Also, this tactic will clear out any
enemies and remote turrets who might be close to the motion turret.
After you are done with your grenades, all it takes is a single shot
from any weapon to destroy the badly damaged turret.  One word of
caution, you are vulnerable while you are shooting the grenades down
the hole, so make sure that you keep your shield pack on just in case
an enemy respawns on top and decides to shoot at you while you are
looking away.

After that, you can jump down and run to the enemy generator room.  On
the way there, make sure that you keep your shield pack on just in
case some nasty enemies left remote turrets there to greet you.  Watch
my JakFrost's Broadside Demo 1 to learn the possible locations for
turrets so that you can expect them when you run down to the generator
room.  Be especially careful of turrets which are placed behind the
pillars, since those turrets are very well hidden and their presence
will be a literal shock to some would-be attackers.  Look at the back
of the pillars just to make sure that there are no turrets there and
be read to plant some plasma there just in case there are some.
Remember, it takes only a single shot to disable a turret, and
disabling a turret is a better option than destroying it since to the
inexperienced defender a damaged and inoperative turret will still
look very much like a fully functional one thus fooling them into a
false sense of protection.

Well, that's about it for tactics for this demo.  Learn some of these
tactics as they can save your butt on this map.
______________________________________________________________________
